What We Did for the Godot Game Jam

When the game jam started, my friend and I began brainstorming.

My friend handled music and some assets. The jam theme was brewing, so our first idea was a game where you throw potions at enemies, defeat bosses, and collect materials to brew stronger potions.

I only had 3 days available: Saturday, Sunday, and the next Saturday.

Day 1

I created the core platformer.

Day 2

I added:

  • Start page
  • Brewing page
  • Potions
  • Enemies (slimes)

In the brewing shop, I added:

  • Damage potion
  • Speed potion
  • Health boost potion

In the end, only two potions were fully used, and one stayed incomplete.

Day 3 (Next Saturday)

I had to finish and submit that night because I could not be online before the submission deadline.

So I changed the story:

  • The player rushes to save a village
  • 3 worlds collide
  • A mysterious entity called The Void uses a glitch power to destroy worlds

Was it rushed? Yes.
Did we finish? Also yes.

For the level select, I used dramatic text like:

  • "One level"
  • "One hope"
  • "One chance"

Play the Game