How I Learned Godot in Under 48 Hours for a Game Jam
It started after I tried to learn Unity in 2 days. Then I looked for a game jam and found one on itch.io called Godot Wild Game Jam. I decided to join with only 48 hours left before the jam. To hit this goal, I started with a Brackeys platformer video. I stopped in the middle of the series because I accidentally deleted one of my files while saving.
Even with that, I learned:
- Tilemaps
- Player movement
- Physics basics
- Intro GDScript patterns
That was the only full tutorial I completed before the jam. After that, I had around 24 hours left, so I tried making my own small game to get comfortable with Godot. My GDScript skills were still weak, so the night before the jam I studied the GDScript API.
func _ready() -> void:
# Called when the scene starts
pass
func _physics_process(delta: float) -> void:
# Update physics-related movement, often with move_and_slide()
pass
func _process(delta: float) -> void:
# Per-frame update logic
pass